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NEVERMIND
Mobile Party Game
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First professional project of my career, Nervermind was developed at Marmelapp. The objective was to make a kind of "Never I Have Ever" but, which had the ability to be played in a teenager / young adult evening. I conceptualized this game in such a way that social interaction mechanisms were put in place and that, in fact, we could obtain a product that was entertaining enough to be played during the evenings.

 

This project was very friendly, surrounded by a dynamic team that worked hard to accomplish its projects. We iterated a lot to get this result which is successful because of its success on the different stores (Play Store & App Store). It was a first experience full of good things that encouraged me to continue along this path afterwards.

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